Aprendiendo con videojuegos
Conoce su argumento
Video games are a very useful tool that allows us to connect with the world of youth interests and that can help to attend to student diversity, to deploy multiple intelligences, to favour interdisciplinary work, etc. The book presents 30 Video games, many of them well-known and always of easy access both for the faculty as well as for the pupils. Each Video game is perfectly described, it includes its technical record and explains the didactic proposal in detail for its immediate use in the classroom.
Encuentra tu opción de lectura
¿Has encontrado tu próxima lectura? Revisa las opciones disponibles para este título.
Valoración
Más libros en la categoría Educación
Mejores Libros de 2026
De ninguna parte
Julia Navarro
Cuando era divertido
Eloy Moreno
La vida que nos separa
Chufo Lloréns
Bendita locura
Raúl Gómez (maraton Man)







